Previous slide
Next slide

About us

Additional Skill Acquisition Programme (ASAP) Kerala is an undertaking of the Higher Education Department of the Kerala Government that focusses on training students and the general community with skills that improve their employability.

Why ASAP Kerala ?

Futureproof Courses

Our Research team identifies advanced industries based on an extensive examination, and offers contemporary and industry-relevant courses.

Easy Access Training Centres

Our training centres are spread out across Kerala to ensure state-wide reach.

Industry Experts as Trainers

Students are mentored by forward-thinking experts in the field.

Placement Assistance

We facilitate correspondence between firms and students, ensuring potential candidates work with the best in business, upon training and course completion

Internship Opportunities

We offer internships in all advanced courses and sectors that can be accessed through our online portal.

Develop Career Skills

The critical skills that students learn through the courses help them design a better and brighter future for themselves.

Courses

Course Overview

The course is designed for those who want a structured, hands-on, self-study programme to learn Unity and game development. With the courseware, students will be able to build a working game from the ground-up using the Zombie Toys assets provided and prepare for the certification exam. Hands-on training will be provided at state-of-the-art AR/VR labs.

Skills Covered

  • Game objects and assets
  • Managing projects and assets
  • Assembling the Game Level
  • Lighting in Games

Who is this course for?

Class 12 pass-outs

Course Overview

The course equips learners to demonstrate core skills and competencies across programming, UI, debugging and asset management to help them obtain their first professional programming role with Unity. Hands-on training will be provided at state-of-the-art AR/VR labs.

Skills Covered

  • Unity Programming
  • UI Development
  • Debugging
  • Asset Management

Who is this course for?

Class 12 pass-outs

Course Overview

The course is designed extensively to equip learners to better comprehend Unity to enter associated industries like gaming, film, automotive, architecture, engineering, construction (AEC), and XR. The programme will train students in job-ready skills, apart from helping earn an industry-recognised credential and explore careers in 2D and 3D digital artistry.

Skills Covered

  • Lighting, cameras, materials and effects
  • Scene content design
  • Asset management

Who is this course for?

Class 12 pass-outs

Course Overview

The objective of this course is to explore the concepts of virtual reality and develop a The objective of this course is to explore the concepts of virtual reality and develop a 3D virtual environment. The programme extensively trains learners to become AR/ VR developers, and work with video game engines such as Unity. This platform allows students to recreate environments in 3D. Besides, the course also focusses on programming languages such as C++, C#, etc.

Skills Covered

  • Implement package management to enable VR
  • Assess a VR UI based on Unity VR Best Practice
  • Determine the appropriate rendering pipeline for a low- and/or a high-powered headset
  • Identify the default Unity object scale in relation to real-world scale

Who is this course for?

Class 12 pass-outs

Course Overview

This programme is curated for future developers who want to design games or apps. It will also be relevant to those who plan to attend a post-secondary programme in game development, STEM or animation.

Skills Covered

  • Debugging, problem-solving, and interpreting the API
  • Creating code
  • Evaluating code
  • Navigating interface

Who is this course for?

Class 12 pass-outs

Course Overview

The course will tutor the basics of 2D and 3D digital artistry within Unity software to create interactivity in games, apps, AR/VR, and other experiences. The certification exam objectives are aligned with current industry standards set by professionals and educators.

Skills Covered

  • 2D assets
  • 3D assets
  • Art workflow
  • Asset management
  • Game art principles
  • Game design principles
  • Level design
  • Level design

Who is this course for?

Class 12 pass-outs